Space Software Summit 2026 has concluded! While we try to catch up on emails (and sleep) after three days of workshops, engaging talks, educational sessions, and networking, we also want to take a second to recap the highlights of the Summit.
Thanks are also in order to our sponsors and exhibitors for helping make this conference possible and such a success. This year’s sponsors included OpenC3 and Odyssey Space Research. Right Ascension 231 sponsored the event by hosting a workshop, Build an Agent-Ready Data Lakehouse, and Zendir also hosted a workshop, Orbital Intel: Mission Operations Under Pressure. Thank you for your support and commitment to providing continued education for aerospace software engineers.
This year we had six different talk tracks for our attending space software engineers: AI, Flight Software, Simulation, Architecture, Algorithms, and Hot Topics. If you attended and want a refresher from the sessions or you weren’t able to attend the software conference, we’ve rounded up our favorite takeaways from each session.

OpenC3’s CEO Ryan Melton opened the conference with his keynote that addressed: How to use AI in software development without adding risk. Jacob Seman from CU LASP then took the stage to talk about Autonomous Skill Synthesis and Tools for Aerospace Coding Agents. Sean Nelson from Kayhan Space then spoke about Guiding Operators from CDMs to Clarity. Finally, Clay Ito from OpenC3 talked about creating a RAG during his presentation Ask, Don’t Search—Chat is the new Docs.
Takeaways from the AI for aerospace software developers sessions:
We heard attendees loud and clear that AI is on everyone’s mind and engineers are looking for their peers to share how AI is working in the real world. What are the wins? What have been some of the lessons learned after coding with AI for a few months or years? Developers are now looking for the data, not just the theories of what’s possible with AI.
First up for the Flight Software track was Jim Craft from BAE Systems talking about The Agentic Spacecraft: An Architecture for Inference-First Autonomous Space Operations, then Erik Long from Orbotic Systems came on stage for his presentation, Predict Before Failure: Onboard Environmental Intelligence for Resilient Space Systems. Jules Smith from Orbit Fab talked about Orbit Fab: Reusable, Reliable, Refueling before giving the microphone to Lorn Miller from Red Canyon Engineering & Software to present The Comparison of Flight Software Architecture, specifically cFS and F Prime (F’).
Key takeaways from the Flight Software sessions:

First up in the simulation talk track was Asaf Lewin from Sim Dot Space to talk about The Microservices Shift: Future-Proofing Next-Gen Satellite Constellation Simulations, then Chris Oravetz from Verge Defense joined us to walk through Bridging Operations and Simulation with SysML Orchestration.
Key takeaways from the Simulation sessions at Space Software Summit:
First up was James Santucci from Umbra to tell the room about Lies Ground Software Taught Me, then Jacob Kovarovic from Southwest Research Institute talked about Modernizing Legacy Laboratory Control Software for Satellite Instrument Calibration. One of our technology partners, Keysight Technologies, was represented by Sijia Qiu who shared how The Sky is Falling (with Data)! Finally, Nick Gent from Space Exploration Engineering talked about The Hard Parts of Distributed Flight Dynamics Software.
Key takeaways from Space Software Summit’s Architecture sessions:

We had three options for breakout sessions on Wednesday: COSMOS Mini-Con, the AI Vibe Coding Hackathon, and Problem Solvers.
At COSMOS Mini-Con, attendees learned more about our development process and what went into each release, as well as some insight into what the future of COSMOS has in store for software developers.
At the AI Vibe Coding Hackathon, engineers were prompting and building software that would display data in a unique and fun way. Seven engineers submitted their projects to be eligible for the award, and scroll down to see who won the hackathon! Funnily enough, they’re from a hardware company!
And over in Problem Solvers, engineers were putting their heads together to solve problems. Developers could anonymously submit problems they were trying to solve and collectively the group discussed the most popular problems.
Problems that were addressed during the session:
There were some lively discussions on these questions. For the foundational knowledge one, it was an interesting split where the majority said no. It was shared that we’ve been guilty of gatekeeping in the past and should open up our industry and welcome new players, even assisted by AI. It was emphasized that, at the end of the day, AI is a tool and when anyone needs a tool, they’ll learn how to use it. We’ll still need human engineers to step in and review code as AI tends to do too much and be inefficient. Engineers will still have a stake in being responsible for that code.
There was a spectrum of opinions when it came to the vulnerability of edge computing in space. About 60% of attendees agreed it wasn’t vulnerable and redundancy is our safety, 30% shared the opinion that it was very vulnerable and we shouldn’t do it, and 10% agreed it was also very vulnerable but differed and said we have to do it.
When talking about training and enabling developers to move into a senior role, attendees stressed the importance of company buy-in to hiring junior developers and training them, investing in bootcamps and having pipeline companies to train developers for future roles, and understanding that the senior engineer job will change and we need to change with it.
Finally, there were lots of opinions on how to define boredom today and how much boredom is good for us. The majority of people seemed to say that yes, decreasing boredom is bad, 30% shared the view that boredom is good but they don’t necessarily like being bored, and 10% said no, it’s not bad and they prefer to not be bored!
First up was David Groeneveld from Resolv to discuss A New Paradigm to Atmospherically Correct VNIR Imagery to Surface Reflectance. Next up was Collin Sinclair from KSAT to talk about When the Spec Doesn’t Survive Contact with the Mission. Dr. Rick Vinyard from Sandia National Laboratories went on stage to talk about Trident Smyth: Near Real Time Sensor Fusion and Track Stitching Application.
Key takeaways from the Algorithms sessions at Space Software Summit:
Last, but certainly not least, were our Hot Topics presentations. First up was Jenny Knuth from CU LASP to talk about Usability Testing to Improve Space Software: It’s Easier Than You Think! Meagan Thatcher from the University of Central Florida did a comparison-based presentation on “When Should I Use This Tool?” - Finding the Best Use Case for FreeFlyer and STK. Timothy Canham from JPL joined us to talk about The F Prime Flight Software Framework. Ezra Brooks from SoftServe presented on Flight Compute That Can Do the Math. Our last two sessions were with Kipras Paliusis from Blackswan Space to talk about End-to-End Simulation for Vision-Based GNC Validation in Autonomous Docking Missions, and we closed out the day with Chris Fichman from Right Ascension 231 to talk about how Your Telemetry is in Another Moonbase.
Key takeaways from the Hot Topics sessions at Space Software Summit:

Congratulations are in order to our award winners! This year, James Santucci from Umbra took home the award for Best Speaker after his presentation, Lies Ground Software Taught Me. Sijia Qiu from Keysight Technologies earned bragging rights around the office by winning the AI Vibe Coding Hackathon award. He built a 3D visualization software with a variety of data layers that displayed Earth with all the things happening around our planet, like satellites and meteorites.
Thanks again to all who joined us for Space Software Summit! We can’t wait to start working on our programming for 2027 and put on another great aerospace conference.
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